Like in most RPGs, players level-up their character as they battle through the different areas, earning experience points with every death. “Even though the game is designed with an ending in mind, players can continue to dungeon-hack through the areas after the quests have been complete, fighting increasingly difficult enemies the more advanced the players’ abilities become. The team planned 8 huge areas to explore, each one divided into several procedurally generated sub-levels so you had a different layout every time you would play. Demon Hunter is a cancelled action RPG in the vein of Diablo, that was in development for Game Boy Advance by Independent Arts Software in 2002.